The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:PostProcessVolume structs (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Brush >> Volume >> PostProcessVolume (structs)

Structs

PostProcessSettings

Modifiers: native

bool bOverride_EnableBloom 
Determines if bEnableBloom variable will be overridden.
bool bOverride_EnableDOF 
Determines if bEnableDOF variable will be overridden.
bool bOverride_EnableMotionBlur 
Determines if bEnableMotionBlur variable will be overridden.
bool bOverride_EnableSceneEffect 
Determines if bEnableSceneEffect variable will be overridden.
bool bOverride_AllowAmbientOcclusion 
Determines if bAllowAmbientOcclusion variable will be overridden.
bool bOverride_OverrideRimShaderColor 
Determines if bOverrideRimShaderColor variable will be overridden.
bool bOverride_Bloom_Scale 
Determines if Bloom_Scale variable will be overridden.
bool bOverride_Bloom_InterpolationDuration 
Determines if Bloom_InterpolationDuration variable will be overridden.
bool bOverride_DOF_FalloffExponent 
Determines if DOF_FalloffExponent variable will be overridden.
bool bOverride_DOF_BlurKernelSize 
Determines if DOF_BlurKernelSize variable will be overridden.
bool bOverride_DOF_BlurBloomKernelSize 
Determines if DOF_BlurBloomKernelSize variable will be overridden.
bool bOverride_DOF_MaxNearBlurAmount 
Determines if DOF_MaxNearBlurAmount variable will be overridden.
bool bOverride_DOF_MaxFarBlurAmount 
Determines if DOF_MaxFarBlurAmount variable will be overridden.
bool bOverride_DOF_ModulateBlurColor 
Determines if DOF_ModulateBlurColor variable will be overridden.
bool bOverride_DOF_FocusType 
Determines if DOF_FocusType variable will be overridden.
bool bOverride_DOF_FocusInnerRadius 
Determines if DOF_FocusInnerRadius variable will be overridden.
bool bOverride_DOF_FocusDistance 
Determines if DOF_FocusDistance variable will be overridden.
bool bOverride_DOF_FocusPosition 
Determines if DOF_FocusPosition variable will be overridden.
bool bOverride_DOF_InterpolationDuration 
Determines if DOF_InterpolationDuration variable will be overridden.
bool bOverride_MotionBlur_MaxVelocity 
Determines if MotionBlur_MaxVelocity variable will be overridden.
bool bOverride_MotionBlur_Amount 
Determines if MotionBlur_Amount variable will be overridden.
bool bOverride_MotionBlur_FullMotionBlur 
Determines if MotionBlur_FullMotionBlur variable will be overridden.
bool bOverride_MotionBlur_CameraRotationThreshold 
Determines if MotionBlur_CameraRotationThreshold variable will be overridden.
bool bOverride_MotionBlur_CameraTranslationThreshold 
Determines if MotionBlur_CameraTranslationThreshold variable will be overridden.
bool bOverride_MotionBlur_InterpolationDuration 
Determines if MotionBlur_InterpolationDuration variable will be overridden.
bool bOverride_Scene_Desaturation 
Determines if Scene_Desaturation variable will be overridden.
bool bOverride_Scene_HighLights 
Determines if Scene_HighLights variable will be overridden.
bool bOverride_Scene_MidTones 
Determines if Scene_MidTones variable will be overridden.
bool bOverride_Scene_Shadows 
Determines if Scene_Shadows variable will be overridden.
bool bOverride_Scene_InterpolationDuration 
Determines if Scene_InterpolationDuration variable will be overridden.
bool bOverride_RimShader_Color 
Determines if RimShader_Color variable will be overridden.
bool bOverride_RimShader_InterpolationDuration 
Determines if RimShader_InterpolationDuration variable will be overridden.
bool bEnableBloom 
Whether to use bloom effect.
bool bEnableDOF 
Whether to use depth of field effect.
bool bEnableMotionBlur 
Whether to use motion blur effect.
bool bEnableSceneEffect 
Whether to use the material/ scene effect.
bool bAllowAmbientOcclusion 
Whether to allow ambient occlusion.
bool bOverrideRimShaderColor 
Whether to override the rim shader color.
float Bloom_Scale 
Scale for the blooming.
float Bloom_InterpolationDuration 
Duration over which to interpolate values to.
float DOF_FalloffExponent 
Exponent to apply to blur amount after it has been normalized to [0,1].
float DOF_BlurKernelSize 
affects the size of the Poisson disc kernel, can affect bloom as well
float DOF_BlurBloomKernelSize 
the size of the bloom, only if EnableSeparateBloom in the post process node is checked, otherwise BlurKernelSize is used
float DOF_MaxNearBlurAmount 
[0,1] value for clamping how much blur to apply to items in front of the focus plane.
float DOF_MaxFarBlurAmount 
[0,1] value for clamping how much blur to apply to items behind the focus plane.
Object.Color DOF_ModulateBlurColor 
Blur color for debugging etc.
DOFEffect.EFocusType DOF_FocusType 
Controls how the focus point is determined.
float DOF_FocusInnerRadius 
Inner focus radius.
float DOF_FocusDistance 
Used when FOCUS_Distance is enabled.
Object.Vector DOF_FocusPosition 
Used when FOCUS_Position is enabled.
float DOF_InterpolationDuration 
Duration over which to interpolate values to.
float MotionBlur_MaxVelocity 
Maximum blur velocity amount. This is a clamp on the amount of blur.
float MotionBlur_Amount 
This is a scalar on the blur
bool MotionBlur_FullMotionBlur 
Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur.
float MotionBlur_CameraRotationThreshold 
Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees).
float MotionBlur_CameraTranslationThreshold 
Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units).
float MotionBlur_InterpolationDuration 
Duration over which to interpolate values to.
float Scene_Desaturation 
Desaturation amount.
Object.Vector Scene_HighLights 
Controlling white point.
Object.Vector Scene_MidTones 
Controlling gamma curve.
Object.Vector Scene_Shadows 
Controlling black point.
float Scene_InterpolationDuration 
Duration over which to interpolate values to.
Object.LinearColor RimShader_Color 
Controlling rim shader color.
float RimShader_InterpolationDuration 
Duration over which to interpolate values to.

Default values:

Property Value
bAllowAmbientOcclusion True
bEnableBloom True
bEnableDOF False
bEnableMotionBlur True
bEnableSceneEffect True
Bloom_InterpolationDuration 1.0
Bloom_Scale 1.0
bOverride_AllowAmbientOcclusion True
bOverride_Bloom_InterpolationDuration True
bOverride_Bloom_Scale True
bOverride_DOF_BlurBloomKernelSize True
bOverride_DOF_BlurKernelSize True
bOverride_DOF_FalloffExponent True
bOverride_DOF_FocusDistance True
bOverride_DOF_FocusInnerRadius True
bOverride_DOF_FocusPosition True
bOverride_DOF_FocusType True
bOverride_DOF_InterpolationDuration True
bOverride_DOF_MaxFarBlurAmount True
bOverride_DOF_MaxNearBlurAmount True
bOverride_DOF_ModulateBlurColor True
bOverride_EnableBloom True
bOverride_EnableDOF True
bOverride_EnableMotionBlur True
bOverride_EnableSceneEffect True
bOverride_MotionBlur_Amount True
bOverride_MotionBlur_CameraRotationThreshold True
bOverride_MotionBlur_CameraTranslationThreshold True
bOverride_MotionBlur_FullMotionBlur True
bOverride_MotionBlur_InterpolationDuration True
bOverride_MotionBlur_MaxVelocity True
bOverride_OverrideRimShaderColor True
bOverride_RimShader_Color True
bOverride_RimShader_InterpolationDuration True
bOverride_Scene_Desaturation True
bOverride_Scene_HighLights True
bOverride_Scene_InterpolationDuration True
bOverride_Scene_MidTones True
bOverride_Scene_Shadows True
bOverrideRimShaderColor False
DOF_BlurBloomKernelSize 16.0
DOF_BlurKernelSize 16.0
DOF_FalloffExponent 4.0
DOF_FocusDistance 0.0
DOF_FocusInnerRadius 2000.0
DOF_FocusType FOCUS_Distance
DOF_InterpolationDuration 1.0
DOF_MaxFarBlurAmount 1.0
DOF_MaxNearBlurAmount 1.0
DOF_ModulateBlurColor
Member Value
A 255
B 255
G 255
R 255
MotionBlur_Amount 0.5
MotionBlur_CameraRotationThreshold 45.0
MotionBlur_CameraTranslationThreshold 10000.0
MotionBlur_FullMotionBlur True
MotionBlur_InterpolationDuration 1.0
MotionBlur_MaxVelocity 1.0
RimShader_Color
Member Value
A 1.0
B 0.827726
G 0.585973
R 0.47044
RimShader_InterpolationDuration 1.0
Scene_Desaturation 0.0
Scene_HighLights
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_Shadows
Member Value
X 0.0
Y 0.0
Z 0.0