I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:PotentialClimbWatcher (UDK)
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Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick