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UE3:PrimitiveComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent |
- Package:
- Engine
- Direct subclasses:
- ArrowComponent, BrushComponent, CameraConeComponent, CascadePreviewComponent, CoverGroupRenderingComponent, CylinderComponent, DecalComponent, DrawBoxComponent, DrawCapsuleComponent, DrawConeComponent, DrawCylinderComponent, DrawFrustumComponent, DrawQuadComponent, DrawSphereComponent, EditorComponent, FluidInfluenceComponent, FluidSurfaceComponent, FoliageComponent, GameDestinationConnRenderingComponent, LensFlareComponent, LensFlarePreviewComponent, LineBatchComponent, MeshComponent, ModelComponent, NavMeshRenderingComponent, ParticleSystemComponent, PathRenderingComponent, PhysXDestructibleComponent, RB_ConstraintDrawComponent, RB_RadialImpulseComponent, RouteRenderingComponent, SpeedTreeComponent, SplineComponent, SpriteComponent, TerrainComponent
- This class in other games:
- UT3
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Properties
See PrimitiveComponent properties.
Enums
ERadialImpulseFalloff
Enum for controlling the falloff of strength of a radial impulse as a function of distance from Origin.
- RIF_Constant
- Impulse is a constant strength, up to the limit of its range.
- RIF_Linear
- Impulse should get linearly weaker the further from origin.
ERBCollisionChannel
Enum indicating different type of objects for rigid-body collision purposes.
- RBCC_Default
- RBCC_Nothing
- Special channel that nothing should request collision with.
- RBCC_Pawn
- RBCC_Vehicle
- RBCC_Water
- RBCC_GameplayPhysics
- RBCC_EffectPhysics
- RBCC_Untitled1
- RBCC_Untitled2
- RBCC_Untitled3
- RBCC_Untitled4
- RBCC_Cloth
- RBCC_FluidDrain
- RBCC_SoftBody
- RBCC_FracturedMeshPart
- RBCC_BlockingVolume
- RBCC_DeadPawn
GJKResult
Return codes for ClosestPointToPrimitive functions
- GJK_Intersect
- two primitives overlap (results invalid)
- GJK_NoIntersection
- two primitives don't overlap (results valid)
- GJK_Fail
- failed to find result in max iteration time (results valid but unoptimal)
Structs
MaterialViewRelevance
Mirrored from Scene.h
- bool bOpaque
- bool bTranslucent
- bool bDistortion
- bool bOneLayerDistortionRelevance
- bool bLit
- bool bUsesSceneColor
RBCollisionChannelContainer
Container for indicating a set of collision channel that this object will collide with. Mirrored manually in UnPhysPublic.h
- bool Default
- bool Nothing
- This is reserved to allow an object to opt-out of all collisions, and should not be set.
- bool Pawn
- bool Vehicle
- bool Water
- bool GameplayPhysics
- bool EffectPhysics
- bool Untitled1
- bool Untitled2
- bool Untitled3
- bool Untitled4
- bool Cloth
- bool FluidDrain
- bool SoftBody
- bool FracturedMeshPart
- bool BlockingVolume
- bool DeadPawn
Functions
Native functions
See PrimitiveComponent native functions.
Other instance functions
GetPosition
final function Object.Vector GetPosition ()