I'm a doctor, not a mechanic

UE3:PrimitiveComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> PrimitiveComponent
Package: 
Engine
Direct subclasses:
DecalComponent, EditorComponent, DrawBoxComponent, DrawConeComponent, RB_ConstraintDrawComponent, TerrainComponent, ArrowComponent, BrushComponent, CameraConeComponent, CascadePreviewComponent, CoverGroupRenderingComponent, CylinderComponent, DrawCapsuleComponent, DrawCylinderComponent, DrawFrustumComponent, DrawQuadComponent, DrawSphereComponent, FoliageComponent, LineBatchComponent, LensFlareComponent, LensFlarePreviewComponent, MeshComponent, ModelComponent, ParticleSystemComponent, PathRenderingComponent, RB_RadialImpulseComponent, RouteRenderingComponent, SpeedTreeComponent, SpriteComponent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

See PrimitiveComponent properties.

Enums[edit]

ERadialImpulseFalloff[edit]

Enum for controlling the falloff of strength of a radial impulse as a function of distance from Origin.

RIF_Constant 
Impulse is a constant strength, up to the limit of its range.
RIF_Linear 
Impulse should get linearly weaker the further from origin.

ERBCollisionChannel[edit]

Enum indicating different type of objects for rigid-body collision purposes.

RBCC_Default 
RBCC_Nothing 
Special channel that nothing should request collision with.
RBCC_Pawn 
RBCC_Vehicle 
RBCC_Water 
RBCC_GameplayPhysics 
RBCC_EffectPhysics 
RBCC_Untitled1 
Special Goliath channel
RBCC_Untitled2 
Special Leviathan channel
RBCC_Untitled3 
RBCC_Untitled4 
RBCC_Cloth 
RBCC_FluidDrain 

Structs[edit]

MaterialViewRelevance[edit]

Mirrored from Scene.h

bool bOpaque 
bool bTranslucent 
bool bDistortion 
bool bLit 
bool bUsesSceneColor 

RBCollisionChannelContainer[edit]

Container for indicating a set of collision channel that this object will collide with. Mirrored manually in UnPhysPublic.h

bool Default 
bool Nothing 
This is reserved to allow an object to opt-out of all collisions, and should not be set.
bool Pawn 
bool Vehicle 
bool Water 
bool GameplayPhysics 
bool EffectPhysics 
bool Untitled1 
bool Untitled2 
bool Untitled3 
bool Untitled4 
bool Cloth 
bool FluidDrain 

Functions[edit]

Native functions[edit]

See PrimitiveComponent native functions.

Other instance functions[edit]

GetPosition[edit]

final function Object.Vector GetPosition ()