Mostly Harmless
UE3:RB_Handle (UT3)
Object >> Component >> ActorComponent >> RB_Handle |
- Package:
- Engine
- Direct subclass:
- UTWalkerStepHandle
- This class in other games:
- UDK
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Utility object for moving actors around. Note - it really doesn't care which actor its a component of - you can use it to pick its owner up or anything else. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'RB_Handle'
AngularDamping
Type: float
Default value: 200.0
AngularStiffness
Type: float
Default value: 1000.0
LinearDamping
Type: float
Default value: 100.0
LinearStiffness
Type: float
Default value: 1300.0
Internal variables
bInHardware
Type: bool
Modifiers: transient, native, const
Whether we are in the hardware or software scene.
bInterpolating
Type: bool
bRotationConstrained
Type: bool
Modifiers: transient, native, const
Destination
Type: Object.Vector
GrabbedBoneName
Type: name
GrabbedComponent
Type: PrimitiveComponent
HandleData
Type: pointer{class NxJoint}
Modifiers: transient, native, const
KinActorData
Type: pointer{class NxActor}
Modifiers: transient, native, const
Location
Type: Object.Vector
current location
SceneIndex
Type: int
Modifiers: transient, native, const
Physics scene index.
StepSize
Type: Object.Vector
step size in units/sec
Default values
Property | Value |
---|---|
TickGroup | TG_PreAsyncWork |
Native functions
GetOrientation
GrabComponent
ReleaseComponent
SetLocation
SetOrientation
SetSmoothLocation
UpdateSmoothLocation
Adjust interpolation goal location while respecting current interpolation timing. Useful for interpolating to a moving target.