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UE3:RB_LineImpulseActor (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'RB_LineImpulseActor'
bStopAtFirstHit
Type: bool
If an impulse should only be applied to the first thing the line hits, or all things in the lines path.
bVelChange
Type: bool
If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no affect).
ImpulseRange
Type: float
Length of line to check along.
Default value: 200.0
ImpulseStrength
Type: float
Strength of impulse to apply to actors hit by the line check.
Default value: 900.0
Internal variables
Arrow
Type: ArrowComponent
Default value: ArrowComponent'ArrowComponent0'
ImpulseCount
Type: byte
Modifiers: repnotify
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bEdShouldSnap | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | ArrowComponent'ArrowComponent0' |
Components[1] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects
ArrowComponent0
Class: Engine.ArrowComponent
Property | Value |
---|---|
ArrowSize | 4.16667 |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.S_LineImpulse' |
Functions
Native functions
FireLineImpulse
native final function FireLineImpulse ()
Events
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle inAction)
Handling Toggle event from Kismet.