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UE3:RB_RadialImpulseActor (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> RigidBodyBase >> RB_RadialImpulseActor |
Contents
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Properties[edit]
Property group 'RB_RadialImpulseActor'[edit]
ImpulseComponent[edit]
Type: RB_RadialImpulseComponent
Modifiers: const, editconst
Default value: RB_RadialImpulseComponent'ImpulseComponent0'
Internal variables[edit]
ImpulseCount[edit]
Type: byte
Modifiers: repnotify
RenderComponent[edit]
Type: DrawSphereComponent
Encapsulates a RB_RadialImpulseComponent to let a level designer place one in a level. When toggled from Kismet, will apply a kick to surrounding physics objects within blast radius.
See: AddRadialImpulse
Default value: DrawSphereComponent'DrawSphere0'
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bEdShouldSnap | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
Components[0] | DrawSphereComponent'DrawSphere0' |
Components[1] | RB_RadialImpulseComponent'ImpulseComponent0' |
Components[2] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
DrawSphere0[edit]
Class: Engine.DrawSphereComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
ImpulseComponent0[edit]
Class: Engine.RB_RadialImpulseComponent
Property | Value |
---|---|
PreviewSphere | DrawSphereComponent'Engine.Default__RB_RadialImpulseActor:DrawSphere0' |
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_RadImpulse' |
Functions[edit]
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle inAction)