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UE3:RB_RadialImpulseActor (UDK)

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UDK Object >> Actor >> RigidBodyBase >> RB_RadialImpulseActor
Package: 
Engine
This class in other games:
UT3

null

Properties

Property group 'RB_RadialImpulseActor'

ImpulseComponent

Type: RB_RadialImpulseComponent

Modifiers: const, editconst


Default value: RB_RadialImpulseComponent'ImpulseComponent0'

Internal variables

ImpulseCount

Type: byte

Modifiers: repnotify


RenderComponent

Type: DrawSphereComponent

Encapsulates a RB_RadialImpulseComponent to let a level designer place one in a level. When toggled from Kismet, will apply a kick to surrounding physics objects within blast radius.

See: AddRadialImpulse

Default value: DrawSphereComponent'DrawSphere0'

Default values

Property Value
bAlwaysRelevant True
bEdShouldSnap True
bNoDelete True
bOnlyDirtyReplication True
Components[0] DrawSphereComponent'DrawSphere0'
Components[1] RB_RadialImpulseComponent'ImpulseComponent0'
Components[2] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Subobjects

DrawSphere0

Class: Engine.DrawSphereComponent

Property Value
ReplacementPrimitive None

ImpulseComponent0

Class: Engine.RB_RadialImpulseComponent

Property Value
PreviewSphere DrawSphereComponent'Engine.Default__RB_RadialImpulseActor:DrawSphere0'
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_RadImpulse'

Functions

Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)