Always snap to grid
UE3:RB_RadialImpulseActor (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> RigidBodyBase >> RB_RadialImpulseActor |
Contents
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Properties
Property group 'RB_RadialImpulseActor'
ImpulseComponent
Type: RB_RadialImpulseComponent
Modifiers: const, editconst
Default value: RB_RadialImpulseComponent'ImpulseComponent0'
Internal variables
ImpulseCount
Type: byte
Modifiers: repnotify
RenderComponent
Type: DrawSphereComponent
Encapsulates a RB_RadialImpulseComponent to let a level designer place one in a level. When toggled from Kismet, will apply a kick to surrounding physics objects within blast radius.
See: AddRadialImpulse
Default value: DrawSphereComponent'DrawSphere0'
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bEdShouldSnap | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
Components[0] | DrawSphereComponent'DrawSphere0' |
Components[1] | RB_RadialImpulseComponent'ImpulseComponent0' |
Components[2] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects
DrawSphere0
Class: Engine.DrawSphereComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
ImpulseComponent0
Class: Engine.RB_RadialImpulseComponent
Property | Value |
---|---|
PreviewSphere | DrawSphereComponent'Engine.Default__RB_RadialImpulseActor:DrawSphere0' |
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_RadImpulse' |
Functions
Events
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle inAction)