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UE3:RB_Spring (UT3)
Object >> Component >> ActorComponent >> RB_Spring |
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Properties[edit]
Property group 'RB_Spring'[edit]
bEnableForceMassRatio[edit]
Type: bool
Allows you to limit the maximum force applied by spring based on MinBodyMass.
DampMaxForce[edit]
Type: float
Maximum velocity damping force applied between sprung bodies.
DampSaturateVel[edit]
Type: float
Linear velocity (along spring direction) at which damping force is maximum.
MaxForceMassRatio[edit]
Type: float
If bEnableForceMassRatio is true, this is maximum allowed ratio between MinBodyMass and the applied spring force.
SpringMaxForce[edit]
Type: float
Max linear force applied by spring. Multiplied by SpringMaxForceTimeScale before being passed to simulation.
SpringMaxForceTimeScale[edit]
Type: Object.InterpCurveFloat
Allows scaling of spring force over time. Time is zeroed when SetComponents is called, and this curve is a scaling of SpringMaxForce over time from then (in seconds).
Default value:
Member | Value | ||||
---|---|---|---|---|---|
Points |
|
SpringSaturateDist[edit]
Type: float
Spring extension at which maximum spring force is applied. Force linear ramps up to this point and is constant beyond it.
Internal variables[edit]
bInHardware[edit]
Type: bool
Modifiers: native, const
Whether we are in the hardware or software scene.
BoneName1[edit]
Type: name
Modifiers: const
Optional name of bone inside Component1 that spring is attached to (for PhysicsAsset case).
BoneName2[edit]
Type: name
Modifiers: const
Optional name of bone inside Component2 that spring is attached to (for PhysicsAsset case).
Component1[edit]
Type: PrimitiveComponent
Modifiers: const
PrimitiveComponent attached to one end of this spring.
Component2[edit]
Type: PrimitiveComponent
Modifiers: const
PrimitiveComponent attached to other end of this spring.
MinBodyMass[edit]
Type: float
Modifiers: const
Minimum mass of bodies connected by spring.
SceneIndex[edit]
Type: int
Modifiers: native, const
Physics scene index.
SpringData[edit]
Type: pointer
Modifiers: native, const
Internal phyiscs engine use.
TimeSinceActivation[edit]
Type: float
Modifiers: native, const
Zeroed when SetComponents is called, this indicates the time the spring has been acting.
Default values[edit]
Property | Value |
---|---|
TickGroup | TG_PreAsyncWork |