Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:RB_Thruster (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:44, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> Actor >> RigidBodyBase >> RB_Thruster |
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Properties[edit]
Property group 'RB_Thruster'[edit]
bThrustEnabled[edit]
Type: bool
If thrust should be applied at the moment.
ThrustStrength[edit]
Type: float
Modifiers: interp
Strength of thrust force applied to the base object.
Default value: 100.0
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
bHardAttach | True |
Components[0] | ArrowComponent'ArrowComponent0' |
Components[1] | SpriteComponent'Sprite' |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.7 | ||||||||||
bTreatAsASprite | True | ||||||||||
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_Thruster' |
Instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.