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UE3:SceneCaptureComponent (UDK)
Object >> Component >> ActorComponent >> SceneCaptureComponent |
- Package:
- Engine
- Direct subclasses:
- SceneCapture2DComponent, SceneCapture2DHitMaskComponent, SceneCaptureCubeMapComponent, SceneCapturePortalComponent, SceneCaptureReflectComponent
- This class in other games:
- UT3
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SceneCaptureComponent
Base class for scene recording components
Properties
Property group 'Capture'
bEnabled
Type: bool
Turn the scene capture on/off
Default value: True
bEnableFog
Type: bool
toggle fog
bEnablePostProcess
Type: bool
toggle scene post-processing
bUseMainScenePostProcessSettings
Type: bool
If TRUE then use the main scene's post process settings when capturing
ClearColor
Type: Object.Color
background color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 0 |
FrameRate
Type: float
Modifiers: const
rate to capture the scene, TimeBetweenCaptures = Max( 1/FrameRate, DeltaTime), if the FrameRate is 0 then the scene is captured only once
Default value: 30.0
MaxStreamingUpdateDist
Type: float
if > 0, skip streaming texture updates for the scene capture if the Owner is further than this many units away from the viewer. if == 0, then view information for this scene capture is not used by texture streaming manager for updates.
MaxUpdateDist
Type: float
if > 0, skip updating the scene capture if the Owner is further than this many units away from the viewer
PostProcess
Type: PostProcessChain
Chain of post process effects for this post process view
SceneLOD
Type: int
NOT IMPLEMENTED! level-of-detail setting
ViewMode
Type: ESceneCaptureViewMode
how to draw the scene
Default value: SceneCapView_LitNoShadows
Internal variables
bNeedsSceneUpdate
Type: bool
Modifiers: private, const, transient, native
TRUE if the scene capture needs to be updated in the scene
bSkipUpdateIfOwnerOccluded
Type: bool
if true, skip updating the scene capture if the Owner of the component has not been rendered recently
CaptureInfo
Type: pointer{FCaptureSceneInfo}
Modifiers: private, const, transient, native
ptr to the scene capture probe
ViewState
Type: pointer{FSceneViewStateInterface}
Modifiers: private, const, transient, native
pointer to the persistent view state for this scene capture
Enums
ESceneCaptureViewMode
- SceneCapView_Lit
- SceneCapView_Unlit
- SceneCapView_LitNoShadows
- SceneCapView_Wire
Functions
Native functions
SetEnabled
Enable or disable this SceneCaptureComponent.
SetFrameRate
modifies the value of FrameRate