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UE3:SceneCaptureCubeMapComponent (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCaptureCubeMapComponent |
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SceneCaptureCubeMapComponent
Allows a scene capture to up to 6 2D texture render targets
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Capture'[edit]
FarPlane[edit]
Type: float
far plane clip distance
Default value: 500.0
NearPlane[edit]
Type: float
near plane clip distance
Default value: 20.0
TextureTarget[edit]
Type: TextureRenderTargetCube
texture targets for the six cubemap faces
Internal variables[edit]
WorldLocation[edit]
Type: Object.Vector
Modifiers: private, const, transient, native
world location based on parent transform