My program doesn't have bugs. It just develops random features.

UE3:SceneCaptureCubeMapComponent (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCaptureCubeMapComponent
Package: 
Engine
This class in other games:
UT3

SceneCaptureCubeMapComponent

Allows a scene capture to up to 6 2D texture render targets

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Capture'

FarPlane

Type: float

far plane clip distance

Default value: 500.0

NearPlane

Type: float

near plane clip distance

Default value: 20.0

TextureTarget

Type: TextureRenderTargetCube

texture targets for the six cubemap faces

Internal variables

WorldLocation

Type: Object.Vector

Modifiers: private, const, transient, native

world location based on parent transform