Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SceneCaptureCubeMapComponent (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCaptureCubeMapComponent |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureCubeMapComponent
Allows a scene capture to up to 6 2D texture render targets
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Capture'
FarPlane
Type: float
far plane clip distance
Default value: 500.0
NearPlane
Type: float
near plane clip distance
Default value: 20.0
TextureTarget
Type: TextureRenderTargetCube
texture targets for the six cubemap faces
Internal variables
WorldLocation
Type: Object.Vector
Modifiers: private, const, transient, native
world location based on parent transform