Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE3:SceneCapturePortalComponent (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 4))
 
(No difference)

Latest revision as of 05:44, 17 January 2010

UDK Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapturePortalComponent
Package: 
Engine
This class in other games:
UT3

SceneCapturePortalComponent

Captures the scene as if viewed through a portal to a 2D texture render target.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Capture'[edit]

ScaleFOV[edit]

Type: float

Modifiers: const

scale field of view so that there can be some overdraw

Default value: 1.0

TextureTarget[edit]

Type: TextureRenderTarget2D

Modifiers: const

render target resource to set as target for capture

ViewDestination[edit]

Type: Actor

Modifiers: const

actor at the target view location for this portal (this will be the point where the scene is captured from)

Default values[edit]

Property Value
bSkipUpdateIfOwnerOccluded True
FrameRate 1000.0

Native functions[edit]

SetCaptureParameters[edit]

native noexport final function SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget, optional float NewScaleFOV, optional Actor NewViewDest)

interface for changing TextureTarget, ScaleFOV, and ViewDestination