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Difference between revisions of "UE3:SceneCapturePortalComponent (UDK)"
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Revision as of 06:12, 17 January 2010
Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapturePortalComponent |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCapturePortalComponent
Captures the scene as if viewed through a portal to a 2D texture render target.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Capture'
ScaleFOV
Type: float
Modifiers: const
scale field of view so that there can be some overdraw
Default value: 1.0
TextureTarget
Type: TextureRenderTarget2D
Modifiers: const
render target resource to set as target for capture
ViewDestination
Type: Actor
Modifiers: const
actor at the target view location for this portal (this will be the point where the scene is captured from)
Default values
Property | Value |
---|---|
bSkipUpdateIfOwnerOccluded | True |
FrameRate | 1000.0 |
Native functions
SetCaptureParameters
native noexport final function SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget, optional float NewScaleFOV, optional Actor NewViewDest)
interface for changing TextureTarget, ScaleFOV, and ViewDestination