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UE3:SceneCapturePortalComponent (UDK)
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Revision as of 05:44, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapturePortalComponent |
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SceneCapturePortalComponent
Captures the scene as if viewed through a portal to a 2D texture render target.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Capture'[edit]
ScaleFOV[edit]
Type: float
Modifiers: const
scale field of view so that there can be some overdraw
Default value: 1.0
TextureTarget[edit]
Type: TextureRenderTarget2D
Modifiers: const
render target resource to set as target for capture
ViewDestination[edit]
Type: Actor
Modifiers: const
actor at the target view location for this portal (this will be the point where the scene is captured from)
Default values[edit]
Property | Value |
---|---|
bSkipUpdateIfOwnerOccluded | True |
FrameRate | 1000.0 |
Native functions[edit]
SetCaptureParameters[edit]
native noexport final function SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget, optional float NewScaleFOV, optional Actor NewViewDest)
interface for changing TextureTarget, ScaleFOV, and ViewDestination