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UE3:Scene (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Scene
Package: 
Engine
This class in other games:
UT3

Scene - script exposed scene enums Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Constants[edit]

SDPG_NumBits[edit]

Value: 3

bits needed to store DPG value

Enums[edit]

EDetailMode[edit]

Detail mode for primitive component rendering.

DM_Low 
DM_Medium 
DM_High 

ESceneDepthPriorityGroup[edit]

A priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.

SDPG_UnrealEdBackground 
SDPG_World 
SDPG_Foreground 
SDPG_UnrealEdForeground 
SDPG_PostProcess