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UE3:Scene (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Scene |
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Scene - script exposed scene enums Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Constants[edit]
SDPG_NumBits[edit]
Value: 3
bits needed to store DPG value
Enums[edit]
EDetailMode[edit]
Detail mode for primitive component rendering.
- DM_Low
- DM_Medium
- DM_High
ESceneDepthPriorityGroup[edit]
A priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.
- SDPG_UnrealEdBackground
- SDPG_World
- SDPG_Foreground
- SDPG_UnrealEdForeground
- SDPG_PostProcess