My program doesn't have bugs. It just develops random features.

UE3:Scout (UT3)

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UT3 Object >> Actor >> Pawn >> Scout
Package: 
Engine
Direct subclass:
UTScout
This class in other games:
RTNP, U1, UT, UE2Runtime, U2, UT2003, UT2004, U2XMP, UDK

Scout used for path generation. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

DefaultReachSpecClass

Type: class<ReachSpec>

Specifies the default class to use when constructing reachspecs connecting NavigationPoints

Default value: Class'Engine.ReachSpec'

MaxLandingVelocity

Type: float

Modifiers: const


MinNumPlayerStarts

Type: int


Default value: 1

PathSizes

Type: array<PathSizeInfo>

dimensions of reach specs to test for

Default value, index 0:

Member Value
Desc 'Human'
Height 80.0
Radius 48.0

Default value, index 1:

Member Value
Desc 'Common'
Height 100.0
Radius 72.0

Default value, index 2:

Member Value
Desc 'Max'
Height 120.0
Radius 120.0

Default value, index 3:

Member Value
Desc 'Vehicle'
Height 120.0
Radius 260.0

TestFallSpeed

Type: float


Default value: 1200.0

TestGroundSpeed

Type: float


Default value: 600.0

TestJumpZ

Type: float


Default value: 420.0

TestMaxFallSpeed

Type: float


Default value: 2500.0

Default values

Property Value
AccelRate 1.0
bBlockActors False
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
Components[0] CylinderComponent'CollisionCylinder'
RemoteRole ROLE_None

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Pawn.CollisionCylinder

No new values.

Structs

PathSizeInfo

Modifiers: native

name Desc 
float Radius 
float Height 
float CrouchHeight 
byte PathColor 

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay