Mostly Harmless
UE3:SeqAct_ForceMaterialMipsResident (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ForceMaterialMipsResident |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SeqAct_WaitForLevelsVisible
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_ForceMaterialMipsResident'[edit]
ForceDuration[edit]
Type: float
Time to enforce the bForceMiplevelsToBeResident for.
Default value: 1.0
ForceMaterials[edit]
Type: array<MaterialInterface>
Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.
Internal variables[edit]
ModifiedTextures[edit]
Textures that need to reset bForceMiplevelsToBeResident to FALSE once action completes.
RemainingTime[edit]
Type: float
Time left before we reset the flag.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
|
||||
ObjCategory | "Misc" | ||||
ObjName | "Force Material Mips Resident" |