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UE3:SeqAct_ForceMaterialMipsResident (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ForceMaterialMipsResident
Package: 
Engine
This class in other games:
UDK

SeqAct_WaitForLevelsVisible

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_ForceMaterialMipsResident'[edit]

ForceDuration[edit]

Type: float

Time to enforce the bForceMiplevelsToBeResident for.

Default value: 1.0

ForceMaterials[edit]

Type: array<MaterialInterface>

Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.

Internal variables[edit]

ModifiedTextures[edit]

Type: array<Texture2D>

Textures that need to reset bForceMiplevelsToBeResident to FALSE once action completes.

RemainingTime[edit]

Type: float

Time left before we reset the flag.

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Start"
ObjCategory "Misc"
ObjName "Force Material Mips Resident"