My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:SeqAct GameCrowdPopulationManagerToggle (UDK)"

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m (1 revision: class descriptions for UDK January update (part 4))
 
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Latest revision as of 05:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GameCrowdPopulationManagerToggle
Package: 
GameFramework


Properties[edit]

Property group 'SeqAct_GameCrowdPopulationManagerToggle'[edit]

bKillAgentsInstantly[edit]

Type: bool

If true, destroy all crowd agents instantly when the population manager is disabled, instead of letting them die off slowly as they lose relevance

WarmupPct[edit]

Type: float

Percentage of max population to immediately spawn when PopMgr is toggled on (without respecting visibility checks). Range is 0.0 to 1.0

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Crowd"
ObjName "Population Manager Toggle"

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events[edit]

FindPopMgrTarget[edit]

event FindPopMgrTarget ()

Find a population manager to toggle

Called from Activated().