My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:SeqAct GameCrowdPopulationManagerToggle (UDK)"
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m (1 revision: class descriptions for UDK January update (part 4)) |
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Latest revision as of 05:45, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GameCrowdPopulationManagerToggle |
- Package:
- GameFramework
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Properties[edit]
Property group 'SeqAct_GameCrowdPopulationManagerToggle'[edit]
bKillAgentsInstantly[edit]
Type: bool
If true, destroy all crowd agents instantly when the population manager is disabled, instead of letting them die off slowly as they lose relevance
WarmupPct[edit]
Type: float
Percentage of max population to immediately spawn when PopMgr is toggled on (without respecting visibility checks). Range is 0.0 to 1.0
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Crowd" | ||||
ObjName | "Population Manager Toggle" |
Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events[edit]
FindPopMgrTarget[edit]
Find a population manager to toggle
Called from Activated().