UE3:SeqAct Gate (UDK): Difference between revisions

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'''Type:''' [[bool]]
'''Type:''' [[bool]]


<!-- enter variable description -->
Is this gate currently open?


'''Default value:''' True
'''Default value:''' True
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|-
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| {{tl|bAutoActivateOutputLinks||SequenceOp}}
| {{tl|bAutoActivateOutputLinks||SequenceOp}}
| False
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| {{tl|bSuppressAutoComment||SequenceObject}}
| False
| False
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{| class="list defaults"
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp|Member}}
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
! Value
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{| class="list defaults"
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp|Member}}
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
! Value
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{| class="list defaults"
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp|Member}}
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
! Value
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Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Gate
Package:
Engine
This class in other games:


Properties

Property group 'SeqAct_Gate'

AutoCloseCount

Type: int

Auto close after this many activations

bOpen

Type: bool

Is this gate currently open?

Default value: True

Internal variables

CurrentCloseCount

Type: int

Current threshold for closing the gate (increments to keep pace with ActivateCount)

Default values

Property Value
bAutoActivateOutputLinks False
bSuppressAutoComment False
InputLinks[1]
Member Value
LinkDesc "Open"
InputLinks[2]
Member Value
LinkDesc "Close"
InputLinks[3]
Member Value
LinkDesc "Toggle"
ObjCategory "Misc"
ObjName "Gate"

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor