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UE3:SeqAct_Log (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Log
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_Log'

bIncludeObjComment

Type: bool

Should ObjComment be included in the log?

Default value: True

bOutputToScreen

Type: bool

Should this message be drawn on the screen as well as placed in the log?

Default value: True

TargetDuration

Type: float

Time to leave text floating above Target actor

Default value: -1.0

TargetOffset

Type: Object.Vector

Offset to apply to the Target actor location when positioning debug text

Default values

Property Value
ObjCategory "Misc"
ObjName "Log"
VariableLinks[0]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "String"
MinVars 0
PropertyName
VariableLinks[1]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Float"
MinVars 0
VariableLinks[2]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Bool'
LinkDesc "Bool"
MinVars 0
VariableLinks[3]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Object"
MinVars 0
VariableLinks[4]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Int"
MinVars 0
VariableLinks[5]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
PropertyName 'Targets'
VariableLinks[6]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_ObjectList'
LinkDesc "Obj List"
MinVars 0

Functions

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor