UE3:SeqAct MakeNoise (UDK): Difference between revisions

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Causes target actor to make a noise that AI will hear
Causes target actor to make a noise that AI will hear



Latest revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_MakeNoise
Package:
Engine
This class in other games:

Causes target actor to make a noise that AI will hear

Properties[edit]

Property group 'SeqAct_MakeNoise'[edit]

Loudness[edit]

Type: float


Default value: 1.0

Default values[edit]

Property Value
ObjCategory "AI"
ObjName "MakeNoise"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.