UE3:SeqAct PlayAgentAnimation (UDK): Difference between revisions
No edit summary |
No edit summary |
||
Line 80: | Line 80: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
Line 90: | Line 90: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
Line 106: | Line 106: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpOutputLink||SequenceOp|Member}} | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
Line 116: | Line 116: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpOutputLink||SequenceOp|Member}} | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
Line 126: | Line 126: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
Line 142: | Line 142: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
|- | |- |
Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlayAgentAnimation |
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_PlayAgentAnimation'
AnimationList
List of animations to play while at this node
bBlendBetweenAnims
Type: bool
Whether should blend between animations in the list. Set True if they don't match at start/end
bFaceActionTargetFirst
Type: bool
If true, face action target before starting animation
BlendInTime
Type: float
Default value: 0.2
BlendOutTime
Type: float
Default value: 0.2
bLooping
Type: bool
If true, loop the last animation in the list forever
bUseRootMotion
Type: bool
LoopIndex
Type: int
Which animation to loop in AnimationList if bLooping == TRUE
LoopTime
Type: float
How long to loop the animation if bLooping == TRUE, -1.f == infinite
Default value: -1.0
Internal variables
ActionTarget
Type: Actor
Optional other actor that actions should point at, instead of at the actual destination location.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||||||
InputLinks[0] |
| ||||||||
InputLinks[1] |
| ||||||||
ObjCategory | "Crowd" | ||||||||
ObjName | "Play Agent Animation" | ||||||||
OutputLinks[1] |
| ||||||||
OutputLinks[2] |
| ||||||||
VariableLinks[1] |
| ||||||||
VariableLinks[2] |
|
Functions
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding
a individual class version to the result. When a class is first created, the number should be 0; each time one of the
link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Instance functions
SetCurrentAnimationActionFor