Gah - a solution with more questions. – EntropicLqd

UE3:SeqAct_PlayCameraAnim (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_PlayCameraAnim
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_PlayCameraAnim'

BlendInTime

Type: float

Time to interpolate in from zero, for smooth starts.

Default value: 0.2

BlendOutTime

Type: float

Time to interpolate out to zero, for smooth finishes.

Default value: 0.2

bLoop

Type: bool

True to loop the animation, false otherwise.

bRandomStartTime

Type: bool

True to start the animation at a random time (good for things like looping shakes)

CameraAnim

Type: CameraAnim

Reference to CameraAnim to play.

IntensityScale

Type: float

Scalar for intensity. 1.0 is normal.

Default value: 1.0

PlaySpace

Type: Camera.ECameraAnimPlaySpace

Space in which to play the camera anim

Rate

Type: float

Rate to play. 1.0 is normal.

Default value: 1.0

UserDefinedSpaceActor

Type: Actor

Actor to use to specify the space for CAPS_UserDefined

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Play"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Camera"
ObjName "Play CameraAnim"

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.