I don't need to test my programs. I have an error-correcting modem.
UE3:SeqAct_PlayCameraAnim (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlayCameraAnim |
- Package:
- Engine
- Direct subclass:
- UTSeqAct_DemoPlayCameraAnim
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_PlayCameraAnim'
BlendInTime
Type: float
Time to interpolate in from zero, for smooth starts.
Default value: 0.2
BlendOutTime
Type: float
Time to interpolate out to zero, for smooth finishes.
Default value: 0.2
bLoop
Type: bool
True to loop the animation, false otherwise.
bRandomStartTime
Type: bool
True to start the animation at a random time (good for things like looping shakes)
CameraAnim
Type: CameraAnim
Reference to CameraAnim to play. Note that specified Pawn/Controller must be using an AnimatedCamera.
IntensityScale
Type: float
Scalar for intensity. 1.0 is normal.
Default value: 1.0
Rate
Type: float
Rate to play. 1.0 is normal.
Default value: 1.0
Internal variables
AnimTimeRemaining
Type: float
Modifiers: protected, transient
Internal. Time remaining in the animation, in seconds. Used to fire the Finished output at the appropriate time.
bStopped
Type: bool
Modifiers: protected, transient
Internal. True if this action was stopped via the stop input, false if still playing or it stopped naturally.
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
|
||||
InputLinks[1] |
|
||||
ObjCategory | "Camera" | ||||
ObjName | "Play CameraAnim" | ||||
OutputLinks[0] |
|
||||
OutputLinks[1] |
|
||||
OutputLinks[2] |
|