Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_SetFloat (UDK)

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Revision as of 05:45, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))

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Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_SetFloat'[edit]

Value[edit]

Type: array<float>

Value to apply

Internal variables[edit]

Target[edit]

Type: float

Target property use to write to

Default values[edit]

Property Value
ObjName "Float"
VariableLinks[0]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
PropertyName 'Target'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Value"
PropertyName 'Value'

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.