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UE3:SeqAct_SetFloat (UDK)
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Revision as of 05:45, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_SetFloat |
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Properties[edit]
Property group 'SeqAct_SetFloat'[edit]
Value[edit]
Value to apply
Internal variables[edit]
Target[edit]
Type: float
Target property use to write to
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjName | "Float" | ||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.