Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_SetFloat (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_SetFloat |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_SetFloat'
Value
Value to apply
Internal variables
Target
Type: float
Target property use to write to
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjName | "Float" | ||||||||
VariableLinks[0] |
|
||||||||
VariableLinks[1] |
|
Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.