Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:SeqAct_SetFloat (UDK)

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Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_SetFloat'

Value

Type: array<float>

Value to apply

Internal variables

Target

Type: float

Target property use to write to

Default values

Property Value
ObjName "Float"
VariableLinks[0]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
PropertyName 'Target'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Value"
PropertyName 'Value'

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.