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UE3:SeqAct_SetSequenceVariable (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable |
- Package:
- Engine
- Direct subclasses:
- SeqAct_AccessObjectList, SeqAct_AddFloat, SeqAct_AddInt, SeqAct_CastToFloat, SeqAct_CastToInt, SeqAct_DivideFloat, SeqAct_DivideInt, SeqAct_ModifyObjectList, SeqAct_MultiplyFloat, SeqAct_MultiplyInt, SeqAct_SetBool, SeqAct_SetFloat, SeqAct_SetInt, SeqAct_SetLocation, SeqAct_SetObject, SeqAct_SetString, SeqAct_SetVector, SeqAct_SubtractFloat, SeqAct_SubtractInt
- This class in other games:
- UT3
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Base class for all sequence actions that are capable of changing the value of a SequenceVariable
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Default values
Property | Value |
---|---|
ObjCategory | "Set Variable" |
ObjName | "Set Variable" |
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor