My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:SeqAct SetVelocity (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 4))
 
(No difference)

Latest revision as of 05:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetVelocity
Package: 
Engine


Properties[edit]

Property group 'SeqAct_SetVelocity'[edit]

bVelocityRelativeToActorRotation[edit]

Type: bool

If TRUE given velocity is relative to actor rotation. Otherwise, velocity is in world space.

VelocityDir[edit]

Type: Object.Vector


VelocityMag[edit]

Type: float


Default values[edit]

Property Value
ObjCategory "Actor"
ObjName "Set Velocity"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "Velocity Dir"
PropertyName 'VelocityDir'
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Velocity Mag"
PropertyName 'VelocityMag'

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.