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UE3:SeqAct_SetVelocity (UDK)
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Revision as of 05:45, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetVelocity |
- Package:
- Engine
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Properties
Property group 'SeqAct_SetVelocity'
bVelocityRelativeToActorRotation
Type: bool
If TRUE given velocity is relative to actor rotation. Otherwise, velocity is in world space.
VelocityDir
Type: Object.Vector
VelocityMag
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||
ObjName | "Set Velocity" | ||||||||
VariableLinks[1] |
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VariableLinks[2] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.