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UE3:SeqAct_StreamInTextures (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_StreamInTextures
Package: 
Engine


Properties

Property group 'SeqAct_StreamInTextures'

ForceMaterials

Type: array<MaterialInterface>

Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.

LocationActors

Type: array<Object>

Textures surrounding the LocationActors will begin to stream in

Seconds

Type: float

Number of seconds to force the streaming system to stream in all of the target's textures or enforce bForceMiplevelsToBeResident

Default value: 15.0

Internal variables

bLocationBased

Type: bool

Modifiers: deprecated

Whether we should stream in textures based on location or usage. If TRUE, textures surrounding the attached actors will start to stream in. If FALSE, textures used by the attached actors will start to stream in.

bStreamingActive

Type: bool

Modifiers: const

Is this streaming currently active?

StopTimestamp

Type: float

Modifiers: const

Timestamp for when we should stop the forced texture streaming.

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Actor"
ObjName "Stream In Textures"
VariableLinks[0]
Member Value
LinkDesc "Actor"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Location"
PropertyName 'LocationActors'

Functions

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor