Mostly Harmless
UE3:SeqAct_StreamInTextures (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_StreamInTextures |
Contents
- Package:
- Engine
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Properties
Property group 'SeqAct_StreamInTextures'
ForceMaterials
Type: array<MaterialInterface>
Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.
LocationActors
Textures surrounding the LocationActors will begin to stream in
Seconds
Type: float
Number of seconds to force the streaming system to stream in all of the target's textures or enforce bForceMiplevelsToBeResident
Default value: 15.0
Internal variables
bLocationBased
Type: bool
Modifiers: deprecated
Whether we should stream in textures based on location or usage. If TRUE, textures surrounding the attached actors will start to stream in. If FALSE, textures used by the attached actors will start to stream in.
bStreamingActive
Type: bool
Modifiers: const
Is this streaming currently active?
StopTimestamp
Type: float
Modifiers: const
Timestamp for when we should stop the forced texture streaming.
Default values
Property | Value | ||||||||
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InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Actor" | ||||||||
ObjName | "Stream In Textures" | ||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Functions
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
IsValidUISequenceObject
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor