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Difference between revisions of "UE3:SeqAct Timer (UDK)"

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Latest revision as of 05:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Timer
Package: 
Engine
This class in other games:
UT3

Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop".

Properties[edit]

Property group 'SeqAct_Timer'[edit]

Time[edit]

Type: float

Amount of time this timer has been active

Internal variables[edit]

ActivationTime[edit]

Type: float

Modifiers: transient

World time at point of activation

Default values[edit]

Property Value
bLatentExecution True
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Misc"
ObjName "Timer"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Time"
PropertyName 'Time'

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor