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Difference between revisions of "UE3:SeqAct ToggleAffectedByHitEffects (UDK)"

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{{UE3:SeqAct_ToggleAffectedByHitEffects (UT3)}}
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{{infobox class
 +
| package = Engine
 +
| parent1 = SequenceAction
 +
| parent2 = SequenceOp
 +
| parent3 = SequenceObject
 +
| parent4 = Object
 +
}}
 +
{{autogenerated}}
 +
<!-- enter class description -->
 +
 
 +
==Default values==
 +
{| class="list defaults"
 +
! Property
 +
! Value
 +
|-
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| {{tl|InputLinks||SequenceOp}}[0]
 +
|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 +
! Value
 +
|-
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| LinkDesc
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| "Enable"
 +
|}
 +
|-
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| {{tl|InputLinks||SequenceOp}}[1]
 +
|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 +
! Value
 +
|-
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| LinkDesc
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| "Disable"
 +
|}
 +
|-
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| {{tl|InputLinks||SequenceOp}}[2]
 +
|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
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! Value
 +
|-
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| LinkDesc
 +
| "Toggle"
 +
|}
 +
|-
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| {{tl|ObjCategory||SequenceObject}}
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| "Toggle"
 +
|-
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| {{tl|ObjName||SequenceObject}}
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| "Toggle AffectedByHitEffects"
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|}
 +
 
 +
==Events==
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====IsValidUISequenceObject====
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{{code|event [[bool]]&nbsp;'''IsValidUISequenceObject''' (optional&nbsp;{{cl|UIScreenObject}}&nbsp;'''TargetObject''')}}
 +
 
 +
'''Overrides:''' {{tl|IsValidUISequenceObject|SequenceObject}}
 +
 
 +
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
 +
 
 +
'''Parameters:'''
 +
* ''TargetObject'' - the widget that this SequenceObject would be attached to.
 +
 
 +
'''Returns:'''
 +
:TRUE if this sequence object should be available for use in the UI kismet editor

Latest revision as of 05:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleAffectedByHitEffects
Package: 
Engine
This class in other games:
UT3


Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Enable"
InputLinks[1]
Member Value
LinkDesc "Disable"
InputLinks[2]
Member Value
LinkDesc "Toggle"
ObjCategory "Toggle"
ObjName "Toggle AffectedByHitEffects"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor