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Difference between revisions of "UE3:SeqAct Toggle (UDK)"

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Latest revision as of 05:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle
Package: 
Engine
Direct subclasses:
SeqAct_ToggleHidden, SeqAct_ToggleInput
This class in other games:
UT3


Default values[edit]

Property Value
EventLinks[0]
Member Value
LinkDesc "Event"
InputLinks[0]
Member Value
LinkDesc "Turn On"
InputLinks[1]
Member Value
LinkDesc "Turn Off"
InputLinks[2]
Member Value
LinkDesc "Toggle"
ObjCategory "Toggle"
ObjName "Toggle"
VariableLinks[0]
Member Value
bModifiesLinkedObject True
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Bool'
LinkDesc "Bool"
MinVars 0

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor