Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_Toggle (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:47, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle |
- Package:
- Engine
- Direct subclasses:
- SeqAct_ToggleHidden, SeqAct_ToggleInput
- This class in other games:
- UT3
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Default values
Property | Value | ||||||||
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EventLinks[0] |
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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ObjCategory | "Toggle" | ||||||||
ObjName | "Toggle" | ||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor