I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:SeqAct Trace (UDK)"
(Talk) |
(Talk) |
||
Line 14: | Line 14: | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
− | + | Should actors be traced against? | |
====bTraceWorld==== | ====bTraceWorld==== | ||
Line 73: | Line 73: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 83: | Line 83: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 93: | Line 93: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 106: | Line 106: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 119: | Line 119: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 138: | Line 138: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 157: | Line 157: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- |
Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Trace |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_Trace'
bTraceActors
Type: bool
Should actors be traced against?
bTraceWorld
Type: bool
Should the world be traced against?
Default value: True
Distance
Type: float
Modifiers: editconst
EndOffset
Type: Object.Vector
HitLocation
Type: Object.Vector
Modifiers: editconst
HitObject
Type: Object
Modifiers: editconst
StartOffset
Type: Object.Vector
TraceExtent
Type: Object.Vector
What extent should be used for the trace?
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Misc" | ||||||||||
ObjName | "Trace" | ||||||||||
OutputLinks[0] |
|
||||||||||
OutputLinks[1] |
|
||||||||||
VariableLinks[0] |
|
||||||||||
VariableLinks[1] |
|
||||||||||
VariableLinks[2] |
|
||||||||||
VariableLinks[3] |
|
||||||||||
VariableLinks[4] |
|
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.