Mostly Harmless

UE3:SeqAct_Trace (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Trace
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqAct_Trace'

bTraceActors

Type: bool

Should actors be traced against?

bTraceWorld

Type: bool

Should the world be traced against?

Default value: True

Distance

Type: float

Modifiers: editconst


EndOffset

Type: Object.Vector


HitObject

Type: Object

Modifiers: editconst


StartOffset

Type: Object.Vector


TraceExtent

Type: Object.Vector

What extent should be used for the trace?

Default values

Property Value
ObjCategory "Level"
ObjName "Trace"
OutputLinks[0]
Member Value
LinkDesc "Not Obstructed"
OutputLinks[1]
Member Value
LinkDesc "Obstructed"
VariableLinks[0]
Member Value
LinkDesc "Start"
PropertyName
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "End"
MaxVars 255
MinVars 1
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "HitObject"
MaxVars 255
MinVars 1
PropertyName 'HitObject'
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Distance"
MaxVars 255
MinVars 1
PropertyName 'Distance'