Cogito, ergo sum
UE3:SeqAct_UpdateDynamicCover (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_UpdateDynamicCover |
This page has been proposed for deletion. If you think this page should be kept, please state a reason on its talk page. |
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Cover" |
ObjName | "Update Dynamic Cover" |
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.