Cogito, ergo sum

UE3:SeqAct_UpdateDynamicCover (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:27, 17 January 2010 by Wormbo (Talk | contribs) (class was removed)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_UpdateDynamicCover
Package: 
Engine
This class in other games:
UT3

Default values[edit]

Property Value
ObjCategory "Cover"
ObjName "Update Dynamic Cover"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.