UE3:SeqAct_WaitForLevelsVisible (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_WaitForLevelsVisible
Package:
Engine
This class in other games:

SeqAct_WaitForLevelsVisible

Kismet action exposing associating/ dissociating of levels.

Properties[edit]

Property group 'SeqAct_WaitForLevelsVisible'[edit]

bShouldBlockOnLoad[edit]

Type: bool

If TRUE engine will request blocking load if level is in process of being loaded.

Default value: True

LevelNames[edit]

Type: array<name>

Names of levels to wait for visibility.

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Wait"
ObjCategory "Level"
ObjName "Wait for Levels to be visible"