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Difference between revisions of "UE3:SeqCond IncrementFloat (UDK)"

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Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IncrementFloat
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqCond_IncrementFloat'

IncrementAmount

Type: float


Default value: 1.0

ValueA

Type: float

Default value to use if no variables are linked to A

ValueB

Type: float

Default value to use if no variables are linked to B

Default values

Property Value
ObjCategory "Counter"
ObjName "Float Counter"
OutputLinks[0]
Member Value
LinkDesc "A <= B"
OutputLinks[1]
Member Value
LinkDesc "A > B"
OutputLinks[2]
Member Value
LinkDesc "A == B"
OutputLinks[3]
Member Value
LinkDesc "A < B"
OutputLinks[4]
Member Value
LinkDesc "A >= B"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "A"
PropertyName 'ValueA'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "B"
PropertyName 'ValueB'