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UE3:SeqCond_SwitchClass (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_SwitchBase >> SeqCond_SwitchClass |
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Properties
Property group 'SeqCond_SwitchClass'
ClassArray
Type: array<SwitchClassInfo>
Default value:
Member | Value |
---|---|
ClassName | 'Default' |
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
ObjName | "Switch Class" | ||||||
VariableLinks[0] |
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Structs
SwitchClassInfo
Modifiers: native
Stores class name to compare for each output link and whether it should fall through to next node
Events
InsertValueEntry
Overrides: SeqCond_SwitchBase.InsertValueEntry
Insert an empty element into this switch's value array at the specified index.
IsFallThruEnabled
Overrides: SeqCond_SwitchBase.IsFallThruEnabled
Returns whether fall through is enabled for the specified case value.
RemoveValueEntry
Overrides: SeqCond_SwitchBase.RemoveValueEntry
Remove an element from this switch's value array at the specified index.
VerifyDefaultCaseValue
Overrides: SeqCond_SwitchBase.VerifyDefaultCaseValue
Ensures that the last item in the value array represents the "default" item. Child classes should override this method to ensure that their value array stays synchronized with the OutputLinks array.