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UE3:SeqEvent_RemoteEvent (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RemoteEvent |
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Activated by the ActivateRemoteEvent action. Originator: current WorldInfo Instigator: the actor that is assigned [in editor] as the ActivateRemoteEvent action's Instigator
Properties
Property group 'SeqEvent_RemoteEvent'
EventName
Type: name
Name of this event for remote activation
Default value: 'DefaultEvent'
Internal variables
bStatusIsOk
Type: bool
Modifiers: transient
For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus.
Default values
Property | Value |
---|---|
bPlayerOnly | False |
MaxTriggerCount | 0 |
ObjName | "Remote Event" |
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.