I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:SeqEvent Touch (UT3)"
(Auto-generated page) |
(Talk) |
||
Line 83: | Line 83: | ||
| "UnTouched" | | "UnTouched" | ||
|} | |} | ||
+ | |- | ||
+ | | {{tl|ReTriggerDelay||SequenceEvent}} | ||
+ | | 0.1 | ||
|} | |} | ||
Latest revision as of 07:40, 23 May 2008
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch |
Contents
- Package:
- Engine
- Direct subclass:
- UTSeqEvent_TouchStatus
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Activated when an actor touches another actor. Will be called on both actors, first on the actor that was originally touched, then on the actor that did the touching
Originator: the actor that owns this event Instigator: the actor that was touched Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqEvent_Touch'[edit]
bAllowDeadPawns[edit]
Type: bool
whether dead (Health < 0) pawns can be considered touching
bForceOverlapping[edit]
Type: bool
Force the player to be overlapping at the time of activation?
Default value: True
bUseInstigator[edit]
Type: bool
Use Instigator, not actual Actor. For projectiles, it returns the instigator.
Property group 'TouchTypes'[edit]
ClassProximityTypes[edit]
List of class types that are considered valid for this event
Default value: Class'Engine.Pawn'
IgnoredClassProximityTypes[edit]
List of class types that are considered valid for this event
Internal variables[edit]
TouchedList[edit]
List of all actors that have activated this touch event, so that untouch may be properly fired.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ObjCategory | "Physics" | ||||
ObjName | "Touch" | ||||
OutputLinks[0] |
|
||||
OutputLinks[1] |
|
||||
ReTriggerDelay | 0.1 |
Functions[edit]
Native functions[edit]
CheckTouchActivate[edit]
CheckUnTouchActivate[edit]
Events[edit]
Toggled[edit]
Overrides: SequenceEvent.Toggled
Called once this event is toggled via SeqAct_Toggle.
Other instance functions[edit]
NotifyTouchingPawnDied[edit]
notification that the given Pawn has died while touching an Actor with this event connected to it
Parameters:
- P - the pawn that died