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UE3:SeqEvent_Touch (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch |
Contents
- Package:
- Engine
- Direct subclass:
- UTSeqEvent_TouchStatus
- This class in other games:
- UDK
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Activated when an actor touches another actor. Will be called on both actors, first on the actor that was originally touched, then on the actor that did the touching
Originator: the actor that owns this event Instigator: the actor that was touched Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqEvent_Touch'
bAllowDeadPawns
Type: bool
whether dead (Health < 0) pawns can be considered touching
bForceOverlapping
Type: bool
Force the player to be overlapping at the time of activation?
Default value: True
bUseInstigator
Type: bool
Use Instigator, not actual Actor. For projectiles, it returns the instigator.
Property group 'TouchTypes'
ClassProximityTypes
List of class types that are considered valid for this event
Default value: Class'Engine.Pawn'
IgnoredClassProximityTypes
List of class types that are considered valid for this event
Internal variables
TouchedList
List of all actors that have activated this touch event, so that untouch may be properly fired.
Default values
Property | Value | ||||
---|---|---|---|---|---|
ObjCategory | "Physics" | ||||
ObjName | "Touch" | ||||
OutputLinks[0] |
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||||
OutputLinks[1] |
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Functions
Native functions
CheckTouchActivate
CheckUnTouchActivate
Events
Toggled
Overrides: SequenceEvent.Toggled
Called once this event is toggled via SeqAct_Toggle.
Other instance functions
NotifyTouchingPawnDied
notification that the given Pawn has died while touching an Actor with this event connected to it
Parameters:
- P - the pawn that died