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Difference between revisions of "UE3:SeqVar ObjectList (UDK)"
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Revision as of 06:12, 17 January 2010
Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_ObjectList |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
An ObjectList Var is derived from the SeqVar_Object Variable so it may be used by Actions as if it were just another ObjectVar. For Actions that modify a pointed to ObjectVar Kismet object when in fact they are pointing to an ObjectList, the behavior will be semi undefined and probably will not do what they expect.
For Actions that take a set of pointed to ObjectVars and then do an action TO the actual UObject (e.g. an ExampleGamePawn), then the ObjectList will return the set of Objects it has and the action will just work.
Also, SeqVar_ObjectList objects are not persistent. ObjectLists (for now) are meant to be runtime list storage. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqVar_ObjectList'
ObjList
this is our list of objects which this kismet variable holds *
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjColor |
|
||||||||||
ObjName | "Object List" |
Instance functions
GetObjectValue
Overrides: SeqVar_Object.GetObjectValue
returns the object this variable is currently pointing to if this variable represents a list of objects, only returns the first one
SetObjectValue
Overrides: SeqVar_Object.SetObjectValue
sets the object this variable points to