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UE3:SeqVar_ObjectVolume (UDK)
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Revision as of 05:24, 17 January 2010 by (Talk)
Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_ObjectVolume |
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An ObjectVolume will replace the normal object references with anything contained within the assigned volume at runtime, allowing designers to quickly reference large areas.
Properties
Property group 'SeqVar_ObjectVolume'
bCollidingOnly
Type: bool
Should this volume account for non-colliding as well?
Default value: True
ExcludeClassList
List of object types to exclude
Default value, index 0: Class'Engine.Trigger'
Default value, index 1: Class'Engine.Volume'
Internal variables
ContainedObjects
List of objects contained within the volume
LastUpdateTime
Type: float
Last time ContainedObjects was updated
Default values
Property | Value |
---|---|
ObjName | "Object Volume" |