I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:SeqVar_ObjectVolume (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_ObjectVolume
Package: 
Engine
This class in other games:
UT3

An ObjectVolume will replace the normal object references with anything contained within the assigned volume at runtime, allowing designers to quickly reference large areas.

Properties

Property group 'SeqVar_ObjectVolume'

bCollidingOnly

Type: bool

Should this volume account for non-colliding as well?

Default value: True

ExcludeClassList

Type: array<class<Object> >

List of object types to exclude

Default value, index 0: Class'Engine.Trigger'

Default value, index 1: Class'Engine.Volume'

Internal variables

ContainedObjects

Type: array<Object>

List of objects contained within the volume

LastUpdateTime

Type: float


Default values

Property Value
ObjName "Object Volume"