UE3:SequenceObject (UT3)
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Object >> SequenceObject |
- Package:
- Engine
- Direct subclasses:
- SequenceFrame, SequenceOp, SequenceVariable
- This class in other games:
Base class for all Kismet related objects.
Properties
Property group 'SequenceObject'
bOutputObjCommentToScreen
Type: bool
Should this object display ObjComment when activated?
bSuppressAutoComment
Type: bool
Should we suppress the 'auto' comment text - values of properties flagged with the 'autocomment' metadata string.
Default value: True
ObjComment
Type: string
User editable text comment
Internal variables
bDeletable
Type: bool
Whether or not this object is deletable.
Default value: True
bDrawFirst
Type: bool
Should this object be drawn in the first pass?
bDrawLast
Type: bool
Should this object be drawn in the last pass?
DrawHeight
Type: int
Cached drawing dimensions
DrawWidth
Type: int
Cached drawing dimensions
ObjCategory
Type: string
Editor category for this object. Determines which kismet submenu this object should be placed in
ObjClassVersion
Type: int
Modifiers: const
Class vs instance version, for offering updates in the Kismet editor
Default value: 1
ObjColor
Type: Object.Color
Color used to draw the object
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
ObjInstanceVersion
Type: int
Modifiers: const
Class vs instance version, for offering updates in the Kismet editor
ObjName
Type: string
Text label that describes this object
Default value: "Undefined"
ObjPosX
Type: int
Visual position of this object within a sequence
ObjPosY
Type: int
Visual position of this object within a sequence
ParentSequence
Type: Sequence
Modifiers: const, noimport
Sequence that contains this object
Functions
Native functions
GetWorldInfo
Returns the current world's WorldInfo, useful for spawning actors and such.
ScriptLog
Writes out the specified text to a dedicated scripting log file.
Parameters:
- LogText - the text to print
- bWarning - true if this is a warning message. Warning messages are also sent to the normal game log and appear onscreen if Engine's configurable bOnScreenKismetWarnings is true
Events
IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- Always True. Kismet objects are allowed for level scripts by default.
IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- Always False. Kismet objects are not allowed for UI scripts by default.